﻿using System;

namespace UnityEngine.PostProcessing
{
	// Token: 0x020000AC RID: 172
	public sealed class TrackballAttribute : PropertyAttribute
	{
		// Token: 0x06000549 RID: 1353 RVA: 0x0001EFF0 File Offset: 0x0001D1F0
		public TrackballAttribute(string method)
		{
			this.method = method;
		}

		// Token: 0x04000455 RID: 1109
		public readonly string method;
	}
}
